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About Playkora

Playkora exists to help independent games get found. Developers publish a page for their game — on any platform, free — and that page is built to rank in search engines and to be quoted by AI assistants, sending players to wherever the game actually lives. Alongside that, players get a catalogue they can browse and filter, and the games built for the browser can be played here directly.

For players

Playkora catalogues games across every platform — PC, Mac, Linux, Android, iOS, VR, console and the browser. Each listing tells you which platforms a game runs on, what it costs, and exactly where to get it. You can browse everything at once, narrow down by category, platform or tag, or follow the developers whose work you like through their public profile pages.

Games built for the browser can be played right here, and even then nothing heavy loads until you press play — opening a page costs you a poster image and some text rather than several megabytes of engine. Games on other platforms link straight out to the store or download the developer chose. Browsing and playing need no account; rating a game or leaving a written review is the one thing that does.

Playkora is published in English today, and the platform is built to run in more languages than that. When we add one, a game will appear in that language only when its developer has actually written that version — we do not run machine translations and present them as the real thing.

For developers

Whatever platform you build for, Playkora gives your game a page built to be found. Publishing costs nothing, and each game gets a full page of its own: title, tagline, description, screenshots with real alt text, how-to-play instructions, an FAQ, structured data describing the platforms it runs on, a canonical URL, and links out to every store or download where players can get it.

You can bring a game as an HTTPS iframe URL, upload an HTML5 build for us to host, or use Playkora as a discovery page that links players out to wherever the game already lives.

Read the full rundown of what publishing on Playkora involves, or create a developer account and start with the wizard.

How a game gets onto Playkora

A developer signs up with an email address, confirms it, and works through a guided editor that asks for everything a good game page needs. The editor validates as it goes: missing cover art, missing alt text, a description that is too thin or an empty FAQ will block publishing rather than get filled in with filler.

When a submission is complete it enters a manual review queue. A human looks at it before it goes live, which is how we keep re-uploaded and stolen games off the platform. Once approved, the page publishes, enters our sitemap, and starts collecting play statistics for its developer.

Why the pages look the way they do

Small games do not fail because they are bad. They fail because nobody ever finds them. So discoverability is not a feature bolted on at the end here — it is the reason the platform is shaped the way it is.

Every public page is fully server-rendered, so search engines and answer engines receive complete HTML on the first response instead of an empty shell. Every page carries a unique title and description, one canonical URL, a full hreflang set, breadcrumbs and JSON-LD structured data. Facts about a game are written out as real text in the page, not hidden in markup, so systems that summarise the web can quote them. We publish an llms.txt overview of the site and we let AI crawlers in on purpose.

What Playkora is not

It is not a storefront. There is no checkout, no payment processing and no revenue share: a listed game may be free, free-to-play or paid, but any money always changes hands on the developer's own store, never here. It is also not a game engine, a hosting service for arbitrary websites, or a place to re-upload someone else's work.

Talking to us

Bug reports, takedown requests, press questions and "my game page looks wrong" emails all go to the same place: the contact form. How we handle the data you send is set out in our privacy policy, and the rules for using the platform are in the terms of service.