
For players
How to Support Indie Game Developers for Free
Wishlists, a two-line review and telling one specific person do more than they look like they do. Here's why each one actually moves the needle for a small studio.

For players
Wishlists, a two-line review and telling one specific person do more than they look like they do. Here's why each one actually moves the needle for a small studio.

For players
Storefront front pages show you what's already a hit, which is the opposite of discovery. Here are the routes to indie games with a few hundred reviews instead of a few hundred thousand.

For developers
Your price tag talks before your trailer does. Here's how to pick a number that signals the right thing, and why charging too little costs you twice.

For players
Small teams take structural risks big studios can't justify, and that's where most new ideas come from. Here's what you actually get — and what you give up.

For players
Trailers are edited to lie and review scores arrive too late. Thirty seconds of unedited gameplay tells you more than either — here's exactly what to look at.

For players
Early Access is a bet on a team finishing what they started. Here's what to check first — and the quiet signals that a game has stopped being made.

For creators
YouTube rewards a back catalogue, Twitch rewards hours present, TikTok rewards a two-second hook. Pick the one you can actually keep doing, not the biggest one.

For creators
Say it plainly, say it early, and put it where nobody has to hunt for it. Clear disclosure reads as confidence, not an apology. Here's how to do it right.

For creators
Developers sponsor an audience match, not a subscriber count. Here's what belongs in your first three lines, what to cut, and why the media kit goes last.

For creators
The early game isn't production quality — it's being findable. Here's why covering games nobody else covers beats fighting for scraps on the games everyone does.

For creators
Most creators pick a number out of fear and resent the work later. Build your rate from your time and your reach instead, and let the price filter out bad clients.

For developers
Every extra platform is a permanent maintenance cost, not a one-time port. Here's how to decide which ones are worth carrying, and which ones quietly bleed you.