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Blog for game developers

Playkora Analysis title card: Shipping Your Indie Game on More Than One Platform

For developers

Shipping Your Indie Game on More Than One Platform

Every extra platform is a permanent maintenance cost, not a one-time port. Here's how to decide which ones are worth carrying, and which ones quietly bleed you.

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Playkora Analysis title card: How to Find Playtesters Who Actually Tell You the Truth

For developers

How to Find Playtesters Who Actually Tell You the Truth

Finding people to test your game is the easy part. Getting feedback you can use — instead of a polite thumbs up — takes the right people, the right questions, and a lot of silence.

Playkora
Playkora Analysis title card: Are Devlogs Worth It for Indie Game Developers?

For developers

Are Devlogs Worth It for Indie Game Developers?

Devlogs build an audience — usually of other developers, not players. That's not useless, but you should know what you're buying before you spend a hundred hours on it.

Playkora
Playkora Analysis title card: How to Get Press to Cover Your Indie Game

For developers

How to Get Press to Cover Your Indie Game

Games journalists aren't gatekeepers keeping you out. They're people with a full inbox and a deadline. Write the email that saves them work and you get covered.

Playkora
Playkora Analysis title card: How to Write a Steam Page That Actually Converts

For developers

How to Write a Steam Page That Actually Converts

A store page isn't a description of your game. It's an argument that this specific game is for this specific person. Here's how to build it in the order a visitor reads it.

Playkora
Playkora Analysis title card: How to Market an Indie Game When You Have No Money

For developers

How to Market an Indie Game When You Have No Money

Most free marketing advice is unpaid labour with a terrible hourly rate. Here's how to sort the tactics that pay off from the ones that just fill your evenings.

Playkora